How to use Amazon EC2 G5 and G5g instances for graphics intensive workloads and game streaming.

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With cloud gaming, players can play games on devices they already own, without the need to purchase a console, PC, or app. There are no lengthy downloads, installs, or updates required because games live in the cloud. In this Tech Talk, you will learn how to use Amazon Elastic Compute Cloud (Amazon EC2) G5 and G5g instances to extend the flexibility, scalability, and cost benefits of AWS to game streaming. You will also see examples on how to produce high fidelity games in real time on G5 instances while simplifying development effort, reducing time to market, and lowering the cost-per-stream per hour by up to 30% compared to x86-based GPU instances. You will also learn how game streaming customers run Android games natively on G5g instances, encode the rendered graphics, and stream the game over the network to a mobile device, all without needing cross-compilation or emulation.

Learning Objectives:
* Objective 1: Take an architectural deep dive using NVIDIA powered EC2 G5 Instances and AWS Graviton2 powered EC2 G5g instances.
* Objective 2: Discover how to stream games over the network to Android devices.
* Objective 3: Learn how to simplify development and reduce time to market.

***To learn more about the services featured in this talk, please visit: https://aws.amazon.com/ec2/instance-types/g5/ Subscribe to AWS Online Tech Talks On AWS:
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#AWS
Category
AWS Developers
Tags
Android games, EC2, G5 instances
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